![]() It is also known as the Smuggler's Coast, due to the rampant smuggling that goes on in this area. The Bitter Coast is the humid southwestern coast of Vvardenfell, so-named because of the area's salt marshes and swamps. The Bitter Coast Main article: Bitter Coast Most of Azura's Coast fell within the jurisdiction of House Telvanni, and they have established several settlements including Tel Branora to the south Tel Aruhn, Tel Fyr, and the house seat of Sadrith Mora, within Zafirbel Bay and Tel Mora, near the junction of Azura's Coast and the greater Sheogorad archipelago. The area, historically uninhabited, has seen a drastic increase in population since the opening of Vvardenfell. It is a wet and rocky area devoid of trees, only low-lying and hardy vegetation is able to exist here. Blight is common in this region.Īzura's Coast Main article: Azura's CoastĪzura's Coast is the long, rugged and mostly uninhabited coastline and islands of Vvardenfell's east and southeast. Hazardous ashstorms are frequent due to Red Mountain's volcanic activity. Nomads known as Ashlanders also call this region home. Some plants, like the Trama Root, manage to flourish in this desolate area. These include mainly Guar, Nix hounds, Cliff racers, and Alit. The Ashlands are inhospitable to most life, but some creatures have managed to adapt to the harsh terrain and climate. Various Dunmer tribes inhabit the region, and the Redoran seat of Ald'ruhn is near the western edge. ![]() The Ashlands are the dry and inhospitable areas surrounding Red Mountain to the north and west. Slavery is common in this area, especially on the plantations. Plants that commonly grow in this region include heather, willow flowers, stoneflowers, gold kanet flowers, black anther plants, comberry, corkbulbs, saltrice, ash yams and marshmerrow. These typically include Netch herding and agriculture. Most of Vvardenfell's farms and plantations are in this region. The large Daedric ruins of Ald Sotha lie to the north of Vivec. Settlements include Vivec, Ebonheart and Pelagiad. The Ascadian Isles are the fertile, green lowlands on the south-southwestern corner of Vvardenfell. The Ascadian Isles Main article: Ascadian Isles The island of Vvardenfell is divided into nine separate regions, each with its own distinct climate, geography and ecology. ![]() Regions of Vvardenfell Main article: Regions (Morrowind) However, by the early Fourth Era, much of Vvardenfell had been reduced to ash wastes. Major cities of Vvardenfell included Vivec City, former home of the Temple of Vivec and the Ministry of Truth, Balmora, seat of House Hlaalu, Ald'ruhn, seat of House Redoran and Sadrith Mora, seat of House Telvanni. The political climate was just as varied, with the Great Houses, the Empire, and the Tribunal Temple, among others, all coexisting and competing for influence. In the Third Era, in all directions around Red Mountain Region were a variety of ecosystems, home to a large number of unique plants and creatures, as well as numerous settlements. These storms were also a source of the Blight disease, until the events of Morrowind. ![]() This has led to the large stretches of barren and inhospitable Ashlands, where lava flows and ashstorms are common, as can be witnessed in Molag Amur. One of the most outstanding landmarks of the island is Red Mountain, a volcano located at its heart that continuously shoots ash into the skies. Vvardenfell is the primary setting of The Elder Scrolls III: Morrowind and The Elder Scrolls Online: Morrowind. It has been inhabited by the Aldmer, Dwemer, Chimer, and most prominently the Dunmer throughout its course of history. Tribunal Temple House Hlaalu House Redoran House Telvanni Vvardenfell, also known as the Black Isle, is a very large island inside the crescent-shaped lands of the province of Morrowind, located in the Inner Sea in the north-eastern part of Tamriel.
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