Massé speculates that it’s the day-to-day simulation that will make Paralives distinct, not just building and creating. ![]() ![]() With a sequel to The Sims 4 still being a ways out, Paralives has a chance to shine - but there’s still room for both simulation games at the table. For Paralives, we wanted to offer a high level of customization because we believe it’s really important for building games and as players, we’re glad to see that Project Rene is going in that direction too.” “We liked the fact that they brought back customization elements that we loved in The Sims 3, like the ability to recolor objects freely and to select different patterns and textures. “Everyone on the Paralives team was really excited about the Project Rene reveal,” says Massé. Some of these features have even shown up in the Project Rene preview, which focused on tools for the build and buy mode. There are some impressive features on display, like height differences for characters and custom color pickers for furniture. The Paralives team has been sharing its progress the entire way on social media, sharing the process of building customization, creating custom characters, and now the life simulation elements that make up the day-to-day of a character’s life. “I was immediately overwhelmed by the positive reception on social media which helped me raise money on Patreon to turn the project into something more ambitious, going from solo to a team of 10 people.” “The project started out as small prototypes to showcase new ideas for the house building part of the game, which has always been my favorite in The Sims,” says Massé. Massé is now lead developer on the Paralives team, which is funded by a very successful Patreon that, at the time of writing, pulls in $40,000 a month. Alex Massé began the project in 2018 after realizing that the life simulator genre was filled with games like Stardew Valley, but there was nothing else quite like The Sims. It’s no surprise that when a genuine competitor to the Sims franchise emerged, it would pique the interest of players. Expansion packs are another contentious topic - in order to collect all of the DLC for The Sims 4, a player has to shell out hundreds of dollars. The Sims 4 is also getting long in the tooth with its initial launch all the way back in 2014, this game is coming up on being a decade old, whereas its predecessors had a lifespan closer to five years. Sims fans can’t even agree on what game to play a significant chunk of fans stay with prior games in the series like The Sims 3 or even The Sims 2. She can do happy songs and lyrics all she wants, I just wish she would express it in a more exciting way again.The Sims fan base has never been a monolith some people like the drama that springs up in a neighborhood, whereas others are there to obsess over the furniture and layout of the perfect office. ![]() Now, her albums since LFL are just a snooze fest for me. I will never forget the strings on HM, the sick ass guitars and bass on UV and the beats on BTD and her voice with a piano in between all of them. Thunder's Demo was way more interesting that the album version on BB imo. I don't know if her artistry changed or she became lazy or whatever, but her songs now are nowhere near as experimental and exciting as they used to be. ![]() For me, every song on BTD, UV, HM and maybe LFL had a different feel to it, they sounded diffent on their own while still being somewhat similar but still worked and fit well together in an album. What I liked most about her was, how she was able to mix different genres and samples, that usually don't go together, into a song and album that surprisingly harmonizes well. I'm not saying her other songs are bad and her voice is just as beautiful as ever but the homogeneous mixture of slow ballads just so boring. The Interlude and maybe Dealer are the only exiting things for me on this album. I just listened to BB and even though I didn't expect much, I was still disappointed. I agree with this so hard, you perfectly summed up my feelings since LFL.
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